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“Combat Racing” Update #1

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A quick update on things regarding my new project, Combat Racing.

Since my last post a lot has been accomplished.  Levels have been created, menu’s have been put into place, AI has been programmed, etc, etc…

Here are some images of what levels 1 – 3 (of 5) of level pack 1 look like as of right now:

Combat Racing Combat Racing Combat Racing

And here’s a video I decide to record of me working on level 3.  It took about 1.5 hours and is sped up 64x.

Next Steps

So I’m now focusing on finishing levels 4 and 5 in order to get a “complete” level pack put together.  This will enable me to properly implement remaining systems to track player progress, balance the upgrades / AI difficulty, and other behind-the-scenes stuff.

I also want to get level 5 complete so I can begin work on the first “boss” car/race which should be pretty cool.

Also on the to-do list is to get stationary / level-based traps into the game.  They’re a very new idea that I only thought of adding very recently.  I need to get them (rocket launchers, explosive crates, lasers, etc…) designed and implemented too.

So that’s it for now, more updates coming.  For more frequent updates / news, give a look at my twitter.

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