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Defective
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Weekly Game Update – “Defective” #6

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This is amazing.  I haven’t missed a weekly game update post in like a month.  That’s gotta be some kind of a record.

Flash Game Development Update

General Stuff:

I feel really good about this past week.  I’m still spending nearly half of my “work time” getting out sitelocks for Don’t Panic, but I’m still getting a good amount of work done on Defective.  The progress completed only jumped from 8% to 12%, but that’s not really that bad at all.

Accomplished:

  • Character movement completed.
  • Character’s can now shoot, particle effects and all.
  • Character’s take damage and their health is affected.  When they are killed they explode into a bunch of particles.
  • Added foundation to allow level’s to read from vectors/arrays in order to build/blit the levels.
  • Characters collide with walls accurately. (Also designed 3 different wall blocks.)
  • HUD functions properly.
  • Miscellaneous tweaks and optimizations.

To Do:

  • Add explosive blocks that can detonate and destroy/hurt the walls/characters around them.
  • Have the level read from an XML file/ByteArray and build the level accordingly.

Pictures!

Oh boy, oh boy, oh boy…

Defective Enemy Shooting Defective Enemy Dying

Well that’s it for this week.  I’d love to get a video up some time this week of some gameplay just so you guys can get a peek at how it looks in action.

So yeah, that’s it.

Go away now.

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