Barring any unforeseen circumstances or potential bugs / required fixes, the game is pretty much done. Isn’t that nifty?
Now, it’s not up for bidding on FGL.com yet, mainly because it took too long for me to get everything 100% ready. At first, I couldn’t get the encryption software I typically use (secureSWF) to function properly, it kept producing a blank SWF file. Then, after getting by that by using the online encryption service FGL provides, I noticed the game undergoes a minimal amount of lag only when hosted on FGL.com (the game would bounce around 50 – 55fps but never reach 60fps like it does when played locally or hosted elsewhere).
I eventually narrowed the problem down to the online encryption service mentioned earlier. I’m actually currently in the process of tweaking the encryption levels and re-uploading the game over and over to determine what exactly causes the lag. Once I’m done here, I think I’ll be good to go.
However, I won’t click “enable bidding” until Sunday. Thing is, with it being Thursday, the game won’t be approved and sent out in emails until Friday afternoon at the earliest. In my opinion, I’d rather wait until Sunday and have the game approved Monday, you know, fresh work week, new monthly budgets, etc… I don’t want to screw this up and give myself a disadvantage with that initial rush of views games get when they first get approved.
Anyway, here are some of the promotional material I’ve created over the weekend:
Tomorrow I begin work on my next project, more details soon, of course.