So, before I go on about the trailer, maybe I should announce that I’m working on a new game.
I’m working on a new Android game titled Plunder Peril which will soon be free on Google Play (specifically March 20th at 12:00pm EST).
Alright, now that that’s out of the way, here’s the gameplay trailer!
What is Plunder Peril?
In the mass-hysteria that immediately followed the hype of Flappy Bird, I was inspired to create a small, fun, and challenging 1-level game where the only goal was to survive as long as possible. Of course this is not a new idea, nor was Flappy Bird the originator, but I did give this type of gameplay a go a few years back with Oil Spill Escape.
That’s about it, though – there’s not much to Plunder Peril. The objective is to simply guide the little dude-guy through all of the oncoming obstacles (while collecting coins to boost your score) and to survive as long as possible. Submit your score on the leaderboard and see how well you rank!
It turns out to be very challenging and addictive – just what I was aiming for!
What about Combat Racing?
I decided to take a break from Combat Racing a few weeks back in order to start a new, smaller project and get it released. What was originally going to be a 14-day project turned into a month-long project, but it was worth it. I’ll be returning to Combat Racing shortly after I give a little research-and-development time to a new project that came to mind (this one isn’t so much a game as it is an app, more on it later).
More posts coming soon, including a tutorial post or two on the things I’ve learned while using LibGDX and the Google Services API.