I know, this is coming straight out of left field, isn’t it?
Anyway, tonight I recorded, edited, and uploaded the trailer for Defective. The music in the trailer is just placeholder music. It’s somewhat similar to what I’ll be looking for in a musician when I start looking for one.
The game is practically finished. All twelve levels are built and playable, the three bosses / boss levels are completely functional, and all of the menus are in place. The only remaining things to do are to animate the cutscenes and get some music. (And of course play through the game again, and again, and again looking for bugs / balancing issues.)
More on all of that in the Weekly Game Update post tomorrow.