This past week was definitely one of my best weeks in terms of productivity – got loads of things done.
Stats:
According to my header up there, the game was 88% complete as of this time last week and currently stands at Final Stages. That is a… um. I actually don’t know how much of an improvement that is, actually.
It basically means I’m very close to completing the game. I can’t guess with numbers anymore.
Accomplished
- Begin animating the two cutscenes. (Completed – both cutscenes are completely sketched out. Also, all of the backgrounds are completely drawn. All that’s left is to do the actual character animation and they’ll be completed. The first cutscene is roughly 45 seconds long and the final cutscene is about 12 seconds long.)
- Design and program the two bosses. (Half completed. Both bosses are designed and I began programming boss 1 last night. Today I’ll finish programming both of them.)
- Find and apply music. (Completed.)
- Get “Survival Mode” working. (Completed.)
- Implement “saving” and “loading” functionality. (Completed.)
- Put game on FlashGameLicense.com for First Impressions. (Not completed. Probably sometime late next week. Friday is looking promising.)
To-Do
- Bug test.
- Finish animating the two cutscenes.
- Bug test.
- Finish programming the two bosses.
- Bug test.
- Bug test.
- Put the game on FlashGameLicense.com for First Impressions.
Planning Ahead
- Need a trailer for the game when it goes up for bidding.
So yeah, as you can see – besides finishing the cutscenes and bosses, my main priority this week is to bug test the hell out of the game. It’s always one of the most stressful parts of the development cycle. Sometimes you just don’t want to rigorously test certain aspects of the game because if you do find something wrong you’re afraid you might have no idea how to fix it. It kinda ruins your whole day.
So yeah. We’re almost there. As soon as this game is up for bidding I can’t wait to get to work on Hero Dude. I have big plans for it. Feces will be so money.