Things are starting to come together now. First off, the Stick Nodes website was launched. It’s just a temporary page listing some information, screenshots, and videos. Once the app is actually launched I plan on making it a bit more robust, maybe even allowing stickfigure / project file submissions to build a library of user-created […]
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More updates! Among other miscellaneous things, this past week or two I’ve been primarily focused on getting the “create new stickfigure” screen up and running. Check out the video below for a quick peak at what it looks like right now. Keep in mind that I’m still smoothing out the rough edges. For example, while […]
It’s been a while since my last update post. That wasn’t intentional, there was a solid week or so where I wasn’t able to get much done due to some tedious room-painting / workspace rearranging. That’s all done now and I’ve been able to complete some things on my to-do list in the past few […]
So, before I go on about the trailer, maybe I should announce that I’m working on a new game. I’m working on a new Android game titled Plunder Peril which will soon be free on Google Play (specifically March 20th at 12:00pm EST). Alright, now that that’s out of the way, here’s the gameplay trailer! […]
Things are coming along very nicely. It’s been a few weeks since my last update, partly because I only want to post updates when something significant has been accomplished (and also because I procrastinate). The game is really taking shape and as of right now level pack 1 is completely finished (besides any future tweaking […]