Hmm, I should really start looking into figuring out a title for this game. Tell you what, if you think you have a good idea, tell me in the comments. (I’ll finally describe the gameplay / mechanics in this post.) General stuff: This was a very productive week. I finally nailed down a solid design […]
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“Puzzle Platformer” still isn’t the name of the game. I’m still having trouble in the title department. General stuff Alright, so I’m starting to iron out the details here – it’s looking like this project will actually live to see completion, that’s always a good thing. I spent the majority of the week (and probably […]
No, “Puzzle Platformer” isn’t the name of the game. I just haven’t come up with a title yet. Alrighty. So here we are again, another “Weekly Game Update” series begins. Before I get into the new game, however, let me just tie up some loose ends: Defective I haven’t touched Defective since the last Weekly […]
This is probably going to be the last Weekly Game Update post for Defective. It’s a sad moment, really… General Stuff: This was one hell of a week what with that Irene dirtbag coming around and knocking out my power from Sunday morning to Thursday morning. Since my laptop dies within about 10 – 15 […]
We’re winding down on these Defective-based Weekly Game Update posts. I’d say there’s probably one more left after this one. Don’t cry, I’m sure another one of my crazy projects will soon take it’s place. General Stuff: I didn’t think I did that much work this week, but my checked-off to-do list begs to differ. […]