• Stick Nodes - 100% Complete Go animate some stickfigures. Google Play links: [free] or [pro]. App Store links: [free] or [pro].
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Stick Nodes

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I Should Update This Blog, Shouldn’t I?

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Really, really quick post here. Game progress is going amazingly well. I can confidently say for the first time since I started HQ Madness that I will be releasing a Flash project very soon. It’s looking like an April release, depending on how the search for a sponsor goes. Since this is my first experience […]

Ralph Is So Unreliable, Look, He Gave Up On This Site Too

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NO I DIDN’T SHUT UP. Lol, hi there again.  Sorry for no updates for the past, er, 3 weeks…  Lot’s of stuff has been happening and I’ve just been busy. To sum up quickly, I listed ForTheLose.org for sale on Flippa on February 1st, which I told you guys about already.  I’m glad to say […]

Hey Look, I Maded Some Artifishul Intelligence

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This process of building the AI for the enemy racers went at least 90% smoother than I thought it would have.  Either I’m getting good at this programming thing or I just got lucky.  Take a look at the video. It’s rather simple, really.  For each level, I create a map of “waypoints” for each […]

Bitmap Performance Issue Solved and a Video of Level 1

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So it was the vCam that was causing the odd lag issue.  I’ve learned a valuable lesson the hard way, never use the vCam in Flash games.  So I binned the vCam and am using a much, much, much better approach to moving the screen around. Click to see full version. That’s all I really […]

Level 1 Design Done

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So after roughly four days of working on a part of this project I thought would take maybe part of one day, I finally have Level 1 completed.  Well, sort of. It’s designed, yeah, but now when I add it to the game, things start to lag more than a fat kid on dial-up playing […]