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Weekly Game Update – “Defective” #7

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I know I said I wanted to get some video of gameplay this week, but I’m going to hold off on that until I program the enemy’s AI.  Otherwise it’d just be a video of the character flying around.  Okay?  Okay. General Stuff: This is the first week I didn’t have to split my work […]

Weekly Game Update – “Defective” #6

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This is amazing.  I haven’t missed a weekly game update post in like a month.  That’s gotta be some kind of a record. General Stuff: I feel really good about this past week.  I’m still spending nearly half of my “work time” getting out sitelocks for Don’t Panic, but I’m still getting a good amount […]

Random News and Updates on 3 Different Games

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I wanted to write up a quick overview post on what’s going on to break up the monotony of the Weekly Game Update posts.  Before I dive into that, I just want to talk about that FlashGameLicense Developer Competition I was clamoring about in my last post – I didn’t end up entering it. The […]

Weekly Game Update – “Defective” #5

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Stuff got done this past week.  Not a lot of stuff, but a good amount of stuff. General Stuff: Alright, this past week has been a lot of Flash work.  However, not all of it was related to Defective.  Believe it or not, I’m still working on Don’t Panic.  (As in, re-branding the game and […]

Weekly Game Update – “Defective” #4

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Two “Weekly Game Update” posts on time!  I’m on a friggen roll! General Stuff: Alright, let’s see what happened this week.  I didn’t do much.  I don’t know what happened honestly.  I mean, I started the week off strong by completely re-doing the HUD (and may I say I think I was able to make […]