This process of building the AI for the enemy racers went at least 90% smoother than I thought it would have. Either I’m getting good at this programming thing or I just got lucky. Take a look at the video. It’s rather simple, really. For each level, I create a map of “waypoints” for each […]
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So it was the vCam that was causing the odd lag issue. I’ve learned a valuable lesson the hard way, never use the vCam in Flash games. So I binned the vCam and am using a much, much, much better approach to moving the screen around. Click to see full version. That’s all I really […]
So after roughly four days of working on a part of this project I thought would take maybe part of one day, I finally have Level 1 completed. Well, sort of. It’s designed, yeah, but now when I add it to the game, things start to lag more than a fat kid on dial-up playing […]
That’s right. I would have been dead. As in, not alive. Like, alive-alive. See, yesterday after fumbling around with something in Flash, it started to freeze up. I stupidly ctrl+s’d it by habit and closed out. I realized what I’d done when I tried to open the file and I got a “corrupted” message, “file […]
“Oh look at Ralph, he’s abandoned another blog after promising to update it.” Shut up Eternal. No I didn’t. I said I’m going to have a more relaxed update schedule on this blog compared to ForTheLose.org. Anyway, I got lots of stuff to talk about today, so I guess the wait paid off (if you […]