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Currently browsing Weapons on Wheels.

If All Goes Even Halfway Well, Weapons on Wheels Will Be Completed This Weekend

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Completed, not necessarily released, though… But still, that’s a good thing, no? Once it’s done the next thing on my list is to get a sponsor, then the game will be released.  How long that will take I couldn’t tell you. Anyway, let’s get on to some news. Yep, that was a big milestone in […]

I Should Update This Blog, Shouldn’t I?

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Really, really quick post here. Game progress is going amazingly well. I can confidently say for the first time since I started HQ Madness that I will be releasing a Flash project very soon. It’s looking like an April release, depending on how the search for a sponsor goes. Since this is my first experience […]

Hey Look, I Maded Some Artifishul Intelligence

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This process of building the AI for the enemy racers went at least 90% smoother than I thought it would have.  Either I’m getting good at this programming thing or I just got lucky.  Take a look at the video. It’s rather simple, really.  For each level, I create a map of “waypoints” for each […]

Bitmap Performance Issue Solved and a Video of Level 1

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So it was the vCam that was causing the odd lag issue.  I’ve learned a valuable lesson the hard way, never use the vCam in Flash games.  So I binned the vCam and am using a much, much, much better approach to moving the screen around. Click to see full version. That’s all I really […]

Level 1 Design Done

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So after roughly four days of working on a part of this project I thought would take maybe part of one day, I finally have Level 1 completed.  Well, sort of. It’s designed, yeah, but now when I add it to the game, things start to lag more than a fat kid on dial-up playing […]