Completed, not necessarily released, though… But still, that’s a good thing, no? Once it’s done the next thing on my list is to get a sponsor, then the game will be released. How long that will take I couldn’t tell you. Anyway, let’s get on to some news. Yep, that was a big milestone in […]
Currently browsing Weapons on Wheels.
Really, really quick post here. Game progress is going amazingly well. I can confidently say for the first time since I started HQ Madness that I will be releasing a Flash project very soon. It’s looking like an April release, depending on how the search for a sponsor goes. Since this is my first experience […]
This process of building the AI for the enemy racers went at least 90% smoother than I thought it would have. Either I’m getting good at this programming thing or I just got lucky. Take a look at the video. It’s rather simple, really. For each level, I create a map of “waypoints” for each […]
So it was the vCam that was causing the odd lag issue. I’ve learned a valuable lesson the hard way, never use the vCam in Flash games. So I binned the vCam and am using a much, much, much better approach to moving the screen around. Click to see full version. That’s all I really […]
So after roughly four days of working on a part of this project I thought would take maybe part of one day, I finally have Level 1 completed. Well, sort of. It’s designed, yeah, but now when I add it to the game, things start to lag more than a fat kid on dial-up playing […]