• Stick Nodes - 100% Complete Go animate some stickfigures. Google Play links: [free] or [pro]. App Store links: [free] or [pro].
Christmas Defense
Stick Nodes

Get it from: App Store | Google Play | SlideMe | Amazon | Opera

Currently browsing Game Updates.

“Weapons on Wheels 2” – Weekly Update 1

0comments

Hey everyone. So, progress has been moving along with Weapons on Wheels 2 this past week.  I finally have the car handling down and it feels very solid, big thanks to some of the guys at the TIGSource forums for assistance in the matter. I also spent a good portion of the week tweaking the […]

“Trophiends” Released on NewGrounds, WOW2 Updates

2comments

Hey guys.  Early today, Trophiends was released on Newgrounds.  Go give it a play if you haven’t already and please don’t forget to vote, it really does help.  I’d be extremely happy if we can make it to the front page or even just win a daily award.  Also, late last week Trophiends was also […]

“Trophiends” Updated

2comments

So, Trophiends was released about a week ago now.  Practically the day it was released, Playtomic’s servers took a dump and never recovered.  For those of you who don’t know, Playtomic offers API’s for tracking game performance as well as other services such as level sharing (which Trophiends utilized).  It seems that they’re currently going […]

“Trophiends” Released, Also Hello!

6comments

So it’s been a while.  Let me just get it out of the way that for the past month or so I haven’t been doing nothing, I’ve been doing a lot, actually.  However, everything I was doing ended up being for nothing.  I must’ve started and scrapped at least three separate projects.  It sucks, yes, […]

“Space Fruit” – Long-Overdue Update 6

3comments

Alright, so I’m two weeks late here.  Sorry about that.  What with finals and just generally procrastinating, I never got around to making this post.  Anyway, here’s what’s going on. Space Fruit I’m very happy to report that Space Fruit is nearly completed.  The gameplay is practically all there and I just implemented the pause […]