We have a name! My upcoming game will be titled Trophiends, meant to be a pun of sorts on “Trophy-fiends.” Deal with it. Also, Defective is ready for sponsorship (sort of).
Alright, let’s get into it. Firstly, some news on Defective.
On Friday, I received the final two music tracks for Defective, with the grand total being five tracks – a main-theme track, three level tracks, and one boss track. They all sound great, and I can’t wait to finally finish this game.
I could finish it today and upload it to FlashGameLicense.com on Monday, but I’m doing to hold out one more week. This is mainly because it’s currently the middle of the month, which in my opinion is not the best time to put up a new game for bidding. Why? Well, mainly because I believe it’s best to upload near the beginning of a new month, since sponsors have a fresh monthly budget to work with.
As a result, I’m going to work on Defective next weekend, finish it up and add the music, and upload it on Tuesday, October 25th. That way, by the time November 1st rolls around, the game should have at least one or two bids on it already, whether or not those will be the initial “garbage” bids or not doesn’t really matter, as long as there’s activity, other sponsors will be attracted.
Again, this is all my opinion. Uploading at the beginning / middle / end of the month or on a Saturday / Sunday may really not matter, I don’t really know. However, I’ll just stick with my current plan.
By the way, in case you never saw it, here’s the trailer for Defective uploaded back in August.
Alright, let’s talk about Trophiends:
This week was a very productive week. Not only did I finally get a name for the game, but I practically started and finished the built-in level editor. I totally didn’t expect it to be so easy (it’s not done yet, but it’s very close). This upcoming week I intend to spend on finishing the level editor, updating and adding more menu’s, and generally tweaking the actual gameplay. Honestly, if all goes well, I should be actually looking to build levels for the game by this time next week.
Have a look at what the level editor looks like.
Accomplished this week:
- Floor buttons activate moving platforms.
- Designed and implemented the main menu.
- Designed the initial logo, will probably go through another revision however.
- Practically built the entire level editor.
- Bug fixes and tweaks.
- Tweak the gameplay (Trophy objects should respond to gravity, spikes need to be more forgivable).
- Add more tiles, mainly for decorative purposes only.
- Finish the level editor.
- Add to / modify the main menu.
Alright, that’s all for now. I’m gonna go get some more work done, so get out.