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Weekly Game Update – “Hero Dude” #3


A “weekly game update” post?  On time!?  I know, I’m scared too.  Anyway, let’s get into it.

Flash Game Development Update

Hero Dude‘s completed progress has progressed (ha ha!) from 3% to 5%.  A big jump, I know.  I spent whatever time I had during the week continuing to work on the main engine of the game.  A few big accomplishments were made which I’m very proud of.


  • Optimized level loading time to 0 seconds (from what was a brutal 45 seconds).  Accomplished this by switching from loading directly from the XML files to instead using a secondary tool to do all the loading and to save the parsed XML data (in a ByteArray) to a file which I simply embed into the actual game.  All the heavy lifting is done outside the actual game = no loading time.  Big thanks to the guys at the Mochi forums for helping me with this one.
  • Created loads of graphical assets for the first world.  (And the weird thing is, I actually like them!)
  • Continued development of the level 1 plan.
  • Began researching how to go about collision detection.  At this point, it seems like it will be a cross between classic tile-based collision checking between the player and the world and then rectangle-based collision checking between the player and other entities (enemies, etc).

To Do

  • Continue to design the last few remaining graphical assets for world 1 and apply them to the game.
  • Begin some sketches for NPC’s, enemies, etc…  Also maybe get a solid drawing of what Hero Dude will look like.
  • Add the player to the game and get basic collision checking working.
  • Get the BMPLoader class working efficiently.  (Takes Flash movieclips from library and converts them to bitmaps before the level is loaded.)

Looking Ahead

  • Animation of the sprites should be fun (no, not really).  It’s going to be a lot of work to get it looking nice.


Here’s an image of what world 1 looks like now.  A lot more colorful and with a lot more tile variety.  With the addition of the player, other characters, items, etc – it’s going to look great.

What’s going on with Don’t Panic?

I know it’s been a while, but that’s how the bidding process goes.  However, I do have good news.  After about one month of being up for sponsorship on FlashGameLicense.com, bidding for sponsorship on Don’t Panic is coming to a close.

If I didn’t completely suck at gauging times and deadlines, I’d bet that I’ll have a sponsor chosen sometime this week.  It’s been a very difficult decision deciding who to go with as all of the potential sponsors are really great people who I’d love to work with.  Anyway, if I do choose someone this week, it’s very likely the game will be released either this week or next (depends on what the sponsor requests).

So yeah.  That’s that about all of that.

  1. Paul D'Amora proclaims: April 17, 2011 at 5:40 pm

    Scrolling down the front page “Leave a Comment, Leave a Comment, Leave a Comment, ect…”. Maybe you should just give up.

  2. Ralph announces: April 17, 2011 at 6:25 pm

    Man I am so close to just killing you, you know that?

  3. Paul D'Amora proclaims: April 18, 2011 at 9:03 am

    Nice progress Ralph. Level 1 is looking fantastic, I’m sure this game will be a huge hit when it is released. And don’t worry about the long wait for Don’t Panic. I’m sure it will be so utterly amazing that it won’t even matter. Lastly, you have a giant 10″ cock.

  4. Ralph blathers: April 18, 2011 at 9:13 am


  5. Paul D'Amora proclaims: April 18, 2011 at 11:47 am

    What is this? I don’t even know.

  6. Rid utters: April 19, 2011 at 6:00 pm

    If he’s making money, I don’t think he should give up lol. You need to get on MSN sometime so I can check out your progress on this. Everything sounds great so far.

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