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Don't Panic
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Weekly Game Update – “Don’t Panic” #7

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We’re finally back on schedule with these posts – isn’t that great?  Lot’s of good progress made, things are looking promising.  Let’s get into it.

Flash Game Development Update

Stats:

According to my header up there, the game was 83% complete as of this time last week and currently stands at 88%.  That is a 5% improvement in just 1 week.  What does this mean?  I really don’t know anymore.  The game is so close to being completed that these percentages don’t hold a lot of meaning anymore.  We’re at the point where it’s best to start judging progress by how much is left to do rather than how much has been completed.

Accomplished

  • Complete upgrade menu.  (Completed.)
  • Add all other levels (includes a rough idea of the amount of enemies and types of enemies spawned in each level as well as customized beginning/end menus).  (Completed.)
  • Start animating the beginning/end cutscenes.  (Not completed, will likely begin today however.)
  • Start looking for music.  (Half completed, been looking, haven’t found anything great.  I’m open to suggestions if you have any.  Preferably from the NewGrounds Audio Portal.)

To-Do

  • Begin animating the two cutscenes.
  • Design and program the two bosses.
  • Find and apply music.
  • Get “Survival Mode” working.
  • Implement “saving” and “loading” functionality.
  • Put game on FlashGameLicense.com for First Impressions.
  • Bug test.

Planning Ahead

  • Need a trailer for the game when it goes up for bidding.

Screenshots!

Alright, since I never got that video of gameplay up like I promised, I decided to give you guys 3 brand new screenshots.  Hold onto your privates!

(click to enlarge)

Don't Panic Screenshot Don't Panic Screenshot Don't Panic Screenshot

Alright, so lot’s of stuff completed and just a few more things left to complete.  Great news.

However, I was definitely wrong when I said in the last Monthly Revenue Report that February earnings would definitely be higher than my January earnings.  I said this because I was under the impression I’d have this game sponsored some time in February, thus boosting my earnings significantly.  I can safely say now that this won’t be the case, but I am 99% certain that it will be the case for March.

That’s all from me, time to get back to work.

  1. Rid announces: February 20, 2011 at 12:04 pm

    I’m looking forward to seeing those cutscenes for the game.

  2. Paul D'Amora states: February 20, 2011 at 12:14 pm

    I just don’t care at all.

  3. Ralph proclaims: February 20, 2011 at 12:47 pm

    Yet you comment.

  4. Sean proclaims: February 20, 2011 at 3:50 pm

    Love the gems after they die.

  5. Ralph utters: February 20, 2011 at 5:18 pm

    Holy crap – was that a sincerely “nice” comment? On MY site? GTFO.

  6. Paul D'Amora says: February 20, 2011 at 6:41 pm

    I noticed you removed the top commenters thing. Do we not deserve recognition for all the nice things we say to you in these comments?

  7. Ralph remarks: February 20, 2011 at 7:44 pm

    Thanks.

    I stupidly went against my normal practice of not updating WordPress plugins no matter how much they beg.

    And like usual, something broke.

  8. Sean utters: February 22, 2011 at 7:01 am

    Oh, I’m sorry Ralph, I apologize for that nice comment, I was having one of those days. It wont happen again.

  9. Ralph remarks: February 22, 2011 at 8:33 am

    Good. I’ll be having none of that anymore.

  10. Paul D'Amora utters: February 26, 2011 at 7:03 pm

    WHERE THE FUCKING SHIT IS THIS WEEK’S UPDATE YOU SONUVABITCH!?!

  11. Ralph blathers: February 26, 2011 at 8:10 pm

    Sundays. It’s always been Sundays.

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