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Don't Panic
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Weekly Game Update – “Don’t Panic” #4


Uh oh, this post appears to be about 10 hours late.  Let’s get it over with already, shall we?

Flash Game Development Update


According to my header up there, the game was 55% complete as of this time last week and currently stands at 67%.  That is a 12% improvement in just 1 week.  That’s barely better than the 10% improvement from last week which is quite intriguing, being that I hadn’t touched the game until yesterday :D.

Alright, so let’s see what I did and didn’t accomplish…


  • Finish programming player reinforcement AI.  (Completed – Wasn’t as hard as I’d imagined (copy+paste from Christmas Defense) – though I still did learn a few things.)
  • Start the main menu design.  (Not completed.)
  • Build more levels.  (Not completed.)
  • Start inter-level menu design (get “store” functionality working)  (Not completed.)
  • Start adding sound effects.  (Not completed.)
  • Found some minor bugs found and squished them – also made many minor tweaks.
  • Did some 3D modeling for the turret bullet.


  • Start the main menu design.
  • Build more levels.
  • Start inter-level menu design.
  • Start adding sound effects.
  • (Yeah, all basically what I was supposed to do this week.)

Planning Ahead:

Nothing new to add, same as last week.

  • The opening and ending cutscenes have to be planned out – possibly begin sketching out an animatic.
  • Begin thinking up ideas for the two boss battles in the game – how the boss will act and his vulnerabilities.
  • Start looking for music / possibly an artist for custom music.

And there we have it.  I completed one task out of the five that I had listed for myself and the development progress still jumped up 12%.  Am I cheating a little here?  No, no I’m not.  It just so happens that I definitely underestimated the difficulty in the programming of the friendly AI.  Actually, that’s not true.  It wasn’t so much difficult as it was just very tedious and annoying.  Either way, I got it done.

Another reason for the lack of progress was due to me starting college last Monday.  It was a very hectic first week and I’m pretty sure I have a solid schedule now so there shouldn’t be any more complaints.

Anyway, that’s it for now.  Sorry if this appears a bit rushed (it’s because it is) but I’m just getting a little overwhelmed at the moment.  Give it a day or so and I’ll be back to my good ol’ perky self.

Expect a quick video short of some gameplay footage possibly Tuesday or Wednesday.

  1. Paul D'Amora proclaims: January 30, 2011 at 7:42 pm

    You copy and pasted some code and called it a 12% jump? I call hacks.

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