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Weekly Game Update – “Don’t Panic” #3

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Another week, another weekly game update.  Here we go.

Flash Game Development Update

Stats:

According to my header up there, the game was 45% complete as of this time last week and currently stands at 55%.  That is a 10% improvement in just 1 week.  That’s better than the 6% improvement from last week.  (I’m hoping to bump this up to somewhere in the 60%+ range by tonight if I can get enough work done, however.)

Alright, so let’s see exactly what I got done on my “to-do” list that I created last week, shall we?

Flash Game Screenshot

New screenshot, gasp!

Accomplished:

  • Program the flying enemy as well as design and program one more type of flying enemy.  (Completed, even though the idea of flying enemies was removed, I did add another enemy. Enemy’s are basically done.)
  • Give bullets some polish (trails, impact animations, etc).  (Completed, well, maybe 95% completed, but good enough.)
  • Begin programming the player’s reinforcement AI to do their particular job.  (Half completed.)
  • Draw and animate the player and his reinforcements in their top-down form.  (Completed.)
  • Start the menu design (simple 3D-programming involved).  (Not completed.)
  • Added some weather effects, attempting to optimize them for performance however.
  • Other miscellaneous tweaks and optimizations.

To-Do:

  • Finish programming player reinforcement AI.
  • Start the main menu design.
  • Build more levels.
  • Start inter-level menu design (get “store” functionality working)
  • Start adding sound effects.

Planning Ahead:

  • The opening and ending cutscenes have to be planned out – possibly begin sketching out an animatic.
  • Begin thinking up ideas for the two boss battles in the game – how the boss will act and his vulnerabilities.
  • Start looking for music / possibly an artist for custom music.

And that’s the end of the that.  I think I got a lot of work done.  Not as much as I would have liked, but I’ll take it.

The thing that sucks, however, is that college starts up for me again tomorrow.  What does that mean?  I’m not 100% sure yet.  It’s not like I’m going to stop working on this project.  If anything, progress might slow a little bit.  Actually, for some reason, I find I sometimes work harder on my game projects during college semesters, I don’t know why though.  So we’ll see.

In other news…

Jets Steelers

…Now that we all know what I’ll be doing later – excuse me if there’s no game dev progress made tonight.

  1. Rid proclaims: January 23, 2011 at 11:23 pm

    Lookin’ good, Ralph. This should be pretty awesome when it’s done.

  2. Ralph blathers: January 24, 2011 at 8:35 am

    Aw, you’re too kind, really.

  3. Paul D'Amora proclaims: January 24, 2011 at 2:48 pm

    Here, I’ll help balance it out.

    Looks like shit.

  4. Ralph says: January 25, 2011 at 8:29 am

    Alright, that made me laugh.

  5. Paul D'Amora states: January 25, 2011 at 7:17 pm

    That’s my goal.

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