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Weekly Game Update – “Don’t Panic” #2

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Alright, well, that was a fast week.  Jeez, time flew right by.  Anyway, I’ve got a lot of stuff to do today, so let’s jump right in shall we?

Flash Game Development Update

Stats:

Alrighty, well, the game is finally titled!  After a long period of not having a clue for a name, it just hit me one day.  I’ve already made a post about it (and I also have it in the header area) – but in case you still haven’t heard, the title will be “Don’t Panic.”  That may make the game sound all serious and whatnot, but I assure you that’s not the case, if anything the game will make you laugh once or twice during the cutscenes.

According to my header up there, the game was 39% complete as of this time last week and currently stands at 45%.  That is a 6% improvement in just 1 week.  Not nearly as good as the 19% improvement from last week, but I’ll take what I can get.

I admit that Minecraft took up at least 3 or 4 days of development progress away from me at the beginning of the week, but I’m over it now.  I made a post about it earlier, so check it out if you want to see more on the topic.

Accomplished:

What I’ll do here is take the “To-Do” list from the previous week and amend whether I did or didn’t complete the task.  I’ll also add to the end of the list any tasks I completed that I didn’t have listed.

  • Animate more variations of explosions.  Some small explosions, some bigger ones, and some unique-looking ones.  Shouldn’t be too hard but it will be very tedious work.  I finally get to use my tablet, though.  (Completed, it was very tedious work, but I did it.)
  • Program and design flying enemies.  FLYING ENEMIES! (Half completed.  I designed one flying enemy after scrapping the design at first and starting over, I didn’t do any programming though.)
  • Give bullets some polish (trails, impact animations, etc).  (Not completed.)
  • Begin programming the player’s reinforcement AI to do their particular job. (Not completed.)
  • Start designing the player, the player’s reinforcements, and the player’s weapons.  (Half completed.  I designed both the player and his reinforcements, but not in their top-down form, which is the form you’ll see them in 99% of the game.)
  • And above all – come up with a title! (Completed.)
  • Created the game title art.  You can check it out in the sidebar under “Recent Game Dev Pics.”
  • Enabled functionality for player to use scroll wheel to scroll between weapons.

To-Do:

  • Program the flying enemy as well as design and program one more type of flying enemy.
  • Give bullets some polish (trails, impact animations, etc).
  • Begin programming the player’s reinforcement AI to do their particular job.
  • Draw and animate the player and his reinforcements in their top-down form.
  • Start the menu design (simple 3D-programming involved).

Planning Ahead:

All of these are currently carried over from last week, nothing new to add at the moment.

  • The opening and ending cutscenes have to be planned out.  This can’t be accomplished until I know what the player and his team will look like.  (How difficult or easy it will be to animate them.)
  • Design and program the opening and in-between menus including the “buy” menu, “upgrade” menu, etc.  Also implement robust saving and loading functionality.  This can’t be accomplished until the game is further along in development.
  • Begin adding new levels as well as program each level’s enemy-spawning algorithm.  This can’t be completed until all enemies have been created and bug tested.
  • A half-way boss battle and a final boss battle.  This can’t be completed because it’s going to be a pain in the ass to program since I want it done right.  Not a very good reason but too bad.

Alright, that’s the review of the game dev work for the past week.  Not a lot done, but like I said blame is on Minecraft!  Next week will be different for sure.  Also, this is my last week until I return to college on January 24th – once that happens I’m sure my productivity will be slightly affected, but hopefully not too much.

It’s worth mentioning that I do have a new project on my plate as well – “Hero Dude” has returned and is currently in the planning stages.  I explained more of it in this post, so go read about it there.

Well, that’s it for this week, until next time!

(PS – Sorry for the lack of screenshots, like I said in my last Weekly Game Update post, don’t expect screenshots every week because sometimes it’s just not warranted.  I will have a post in a day or two outlining the development process of the character designs, however, so that’ll be nice.)

  1. Hunter says: January 16, 2011 at 3:59 pm

    With a title like ‘don’t panic’ you are going to need a lot of Hitchhikers Guide references.

  2. Ralph states: January 16, 2011 at 8:06 pm

    Is it bad I’ve never seen that movie? 😀

  3. Paul D'Amora blathers: January 17, 2011 at 9:24 pm

    Seems like its coming along well. Hopefully this game will be less of a disappointment than that last one. Also, the title art is sexy in an oddly familiar, as in I’ve never seen anything like it, sort of way.

  4. Ralph blathers: January 18, 2011 at 10:30 am

    I think that was the closest thing to a compliment you’ve ever given me.

  5. Hunter proclaims: January 19, 2011 at 7:51 pm

    not just a movie. more of a book series, tv show, movie, and all around awesome thing. but yeah, its bad you havn’t seen it.

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