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Weekly Game Update – “Defective” #4


Two “Weekly Game Update” posts on time!  I’m on a friggen roll!

Flash Game Development Update

General Stuff:

Alright, let’s see what happened this week.  I didn’t do much.  I don’t know what happened honestly.  I mean, I started the week off strong by completely re-doing the HUD (and may I say I think I was able to make it look very shnazzy.)  However, I just started losing day after day by procrastinating.

Defective New Enemies

On Friday I got back into it though.  And by “got back into it,” I mean I decided to start the game completely over.  New art, new Project file, the whole nine yards.  What am I trying to accomplish from this?  Well first off, I want to approach the game with a different art style, and unlike my previous artwork, I instantly have a really good vibe with this version.  I’m starting the code over for two reasons – one, there’s not much to “scrap,” so it’s not a big deal.  Two, now that I have a really good idea how the game is going to function, I feel by starting over I can keep the code very clean and optimized.


  • Started the game development process over :).
  • Drew the art for all of the enemies and the player.

To Do:

  • Program basic movement and shooting.
  • Optimize the particle system class and re-add it to the game.


Yesterday, I recorded myself drawing the art for all of the enemies and uploaded it to the Youtubes.  Enjoy.

Alright, I’m done.  I’m actually writing this post the night before and right now my back aches, my stomach is upset, and I feel tired.  WHAT DEDICATION.

  1. Sean proclaims: July 3, 2011 at 9:03 am

    Why did you change the art style?? It was perfect before.. I don’t like 2D-looking art.. :/

  2. Ralph remarks: July 3, 2011 at 9:57 am

    I know what you’re saying, I really liked the other art too. However, it was just too busy I think. Too much detail, too much “glow” effect, and it looked kinda bad when it was rotated during gameplay.

    This style looks much cleaner and seems like it will give the game some uniqueness when it’s finally released.

    Also the next comment is #500 hory shet.

  3. Sean utters: July 3, 2011 at 10:27 am

    I guess so.. but I still stand by my love for your previous versions.. Maybe you could have just turned the glow down a bit?

    Anyway, I hope it looks alright when the finished product rolls around. Good luck with the rest of it!

  4. Brandon states: July 3, 2011 at 10:56 am

    I actually prefer these designs because of how simplistic they are. They look really clean and it should be smooth during gameplay, like you said. Good stuff, Ralph. I think they look awesome.

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