We’re winding down on these Defective-based Weekly Game Update posts. I’d say there’s probably one more left after this one. Don’t cry, I’m sure another one of my crazy projects will soon take it’s place.

General Stuff:
I didn’t think I did that much work this week, but my checked-off to-do list begs to differ.
Trailer (and pictures!):
If you missed the post before this, I released the trailer for Defective the other day. Check it out on Youtube.
Here are a few pictures of the opening cutscene. The ending will stay a secret.
Accomplished:
- Built all 9 levels.
- Built 3 boss levels.
- Programmed 3 bosses.
- Animated the opening / ending cutscenes.
- Fixed an annoying piece-of-fecal-matter bug where characters randomly got stuck on the top / left boundaries of the level. (Found out problem only occurred when I used bit shifting and didn’t just divide normally in the code. Right-o…)
- Miscellaneous bug fixes and tweaks.
To Do:
- Get some custom music.
- Test, test, test.
So the game is practically done.
But then I hear you proclaim, “WAIT RALPH, IF THE GAME IS DONE, WTF, WHY DOES IT SAY “80% COMPLETE” UP THERE ON THAT SNAZZY HEADER OF YOURS?”
First of all, calm down. Seriously. It’s not that big of a deal.
Secondly, it’s because I have to factor in testing and balancing the game, getting custom-made music, and finding a sponsor into that “percentage complete” equation. So 80% sounds about right. Remember, I predicted an October 20th release date a few weeks back.
So that’s about it. I really don’t have much to do but to just play the game. In the meantime, I’ll start working on the storyboard / more test animations for that Flash movie I want to make.
Also Hurricane Irene is awesome. I love a good storm.





