We’re winding down on these Defective-based Weekly Game Update posts. I’d say there’s probably one more left after this one. Don’t cry, I’m sure another one of my crazy projects will soon take it’s place.
I didn’t think I did that much work this week, but my checked-off to-do list begs to differ.
Trailer (and pictures!):
Here are a few pictures of the opening cutscene. The ending will stay a secret.
- Built all 9 levels.
- Built 3 boss levels.
- Programmed 3 bosses.
- Animated the opening / ending cutscenes.
- Fixed an annoying piece-of-fecal-matter bug where characters randomly got stuck on the top / left boundaries of the level. (Found out problem only occurred when I used bit shifting and didn’t just divide normally in the code. Right-o…)
- Miscellaneous bug fixes and tweaks.
- Get some custom music.
- Test, test, test.
So the game is practically done.
But then I hear you proclaim, “WAIT RALPH, IF THE GAME IS DONE, WTF, WHY DOES IT SAY “80% COMPLETE” UP THERE ON THAT SNAZZY HEADER OF YOURS?”
First of all, calm down. Seriously. It’s not that big of a deal.
Secondly, it’s because I have to factor in testing and balancing the game, getting custom-made music, and finding a sponsor into that “percentage complete” equation. So 80% sounds about right. Remember, I predicted an October 20th release date a few weeks back.
So that’s about it. I really don’t have much to do but to just play the game. In the meantime, I’ll start working on the storyboard / more test animations for that Flash movie I want to make.
Also Hurricane Irene is awesome. I love a good storm.