• Stick Nodes - 100% Complete Go animate some stickfigures. Google Play links: [free] or [pro]. App Store links: [free] or [pro].
Weapons on Wheels
Stick Nodes

Get it from: App Store | Google Play | SlideMe | Amazon | Opera

Weekly Game Update – “Defective” #1


Oh snap, Ralph’s at it again.  Let’s get into it.

Flash Game Development Update

“What the hell is Defective?,” I hear you ask.

I’ll tell you.

It’s a game that I randomly thought up the other night when I was bored out of my mind.  Like I said in a previous post, if I’m not working on some sort of project I feel like a lazy pile of fecal matter.  As a result, I made myself sit down and just start thinking of some game ideas.

The first game that popped into my head was Einhander, which was one of the most elusive PS1 games ever.  (I never did end up getting it because it was just never in stock anywhere.  However, I remember it from that one PS1 game-demo disc that I’m sure many of you played.)

Anyway, what was I talking about again?  Oh, right – my game.  Anyway, that eventually led me down a long and winding thought process which eventually landed me in my current position.

Design Process & Goals

I was so inspired, I even began drawing actual concept art for the game, as I posted on my Flickr page here and here.  I’ve since added more to that concept art, but I’m not going to bother uploading it since I’ve decided to have the game top-down rather than side-scrolling.

I’m going to really focus on making the game look amazing in terms of the sprites + explosions, particles, backgrounds, etc…  I also want the game to control perfectly, as I see that’s a common complaint in games like this.

Most of all, however, I understand I need some original idea (an original gameplay element) to make this game work – and I actually have one!

What’s the Game About?

I originally intended the game to be a month-long project, which it still might be.  I mean, I do only have two days left of college this week and then I’m done.  That means I’ll have free-time o’ bounding.

Anyway, as I’ve developed the game more and more in my head, a storyline is emerging.  What was originally going to be a last-as-long-as-you-can, side-scrolling action-shooter has now turned into a storyline-driven, level-based top-down shmup (shoot ’em up).

What’s the story?  Well, I have that about 90% figured out.  I’m pretty much just debating over where the game will take place (probably space or a planet or something), what the goal of each level is, and why the player is actually going about destroying shit.

Anyway, that’s really about it.  I could go more into detail, but I’ll save some stuff for later posts.

Now go away.

  1. Rid blathers: May 15, 2011 at 11:36 am

    You’re supposed to work on an anmimation, fool! But this sounds good too. As always, I’m looking forward to it.

  2. Sean states: May 15, 2011 at 5:29 pm

    *insert 2 cents here*

    Great idea Ralph, I look forward to seeing more concept art for it.

  3. Ralph remarks: May 15, 2011 at 5:41 pm

    @Rid – Me? Make an animation? HA HA HA GOOD ONE.

    @Sean – Videos coming soon too! Audible gasp! (Soon as in tonight.)
    Edit – Or morning. Whatever. Friggen’ Australia.
    Edit 2 – I lied. I’m too tired to upload it to Youtube tonight. TOUGH NOOGIES.

  4. Sean states: May 15, 2011 at 10:29 pm

    Liar! I see no evidence of video’s.. not that I looked.. or even saw this before your edits.. oh well 😀

Post a Comment

You must be logged in to post a comment.