So, guys, crazy story – I totally forgot my password to log into the site here and post an update for the past two months. Crazy, right?
I’ll make up for it with a new video showcasing the first two levels (there are currently four) and some of the weapons:
I just recently got finished implementing sounds and, wow, do they make such a difference. It sounds like a war-zone at times and it really brings the game alive.
I’m now at a point where I can really see the finish line (sorry) coming into view. As a quick overview, the meat of all that’s really left to do is to tweak the enemy AI and allow them to “buy” and use weapons. Oh, and create the remaining levels, which is causing me an issue.
I’d really love 12 levels, 10 levels minimum, but at the rate I’m going (in terms of file-size) I’ll be lucky to get 8. Right now, the file-size of a release build is about 9.0MB. From what I understand about Flash games, 10MB is pretty much the understood limit for most games, with some notable exceptions, of course (large RPGs, huge tower-defense games, etc). This is because a smaller file-size equals easier and wider distribution (bandwidth, portal upload restrictions, etc).
This leaves me with two options. I’m going to either going to down the quality of the sounds / music / graphics and try to squeeze 8 or 10 levels into the game, or I’m going to just bite the bullet and end up with a 12MB game. (I believe Weapons on Wheels 1 was actually 10.6MB, and that’s still my most popular game ever, still being played today!)
Anyway, it won’t be so long until my next update. To be completely honest, this one took so long because I wanted to wait until I implemented some sounds. As it turns out, I kept pushing it off later and later because of other things I was working on. Eventually, two months later, I finally dedicated a day or two and added sounds to the game.
Okay bye, go play Weapons on Wheels 1 (why do the cars move so slow in that game?).