• Stick Nodes - 100% Complete Go animate some stickfigures. Google Play links: [free] or [pro]. App Store links: [free] or [pro].
Stick Nodes

Get it from: App Store | Google Play | SlideMe | Amazon | Opera

The Game is Completed! (No, not really.)


Every time I try to export a swf, Flash decides to pull a LOL and after compiling the SWF for the usual 20 or so seconds, I get this lovely message:


I *think* the reason behind this is because the .FLA file is getting too big.  I’ve just finished importing all of the levels (PNG’s, made in Photoshop) and now the filesize is 315MB.  (The most recent working swf I have is only 13MB, so, relax.)

I think that because this started happening right after I started importing all of the huge image files into Flash.  I tried to verify this by deleting a bunch of them and then trying to export, but it still didn’t work.

I dunno. Really running out of ideas here.

Inb4 “did you reinstall Flash, Ralph?”  From what I’ve read online, that’s never the answer.  In fact, from what I’ve read online, no one knows the goddamn answer.


More updates as updates occur.

  1. Paul D'Amora states: April 20, 2010 at 12:23 pm

    Lol, I know your problem. I feel so cool right know.

  2. Sean states: April 20, 2010 at 6:17 pm

    @Paul: You heartless bastard!

    @Ralph, that sucks man, I hope you can fix it. Have you tried saving the file as an older .flv and then tried exporting it to a .swf?

  3. Paul D'Amora blathers: April 20, 2010 at 7:10 pm

    @Sean I’ll tell him what to do next time he decides to use msn.

Post a Comment

You must be logged in to post a comment.