So it’s been a little over one month since Stick Nodes was released on the iOS App Store. I wanted to share some info with how it’s doing. There aren’t many stats to show, so here are the important ones:
- 7,400+ free installs
- 210+ pro installs
Now, the thing that really struck me is just how much more likely iOS users are to purchase an app than Android users. For comparison, I believe the combined number of Android pro purchases across all markets is less than that of just the App Store. (Note that the Android version has been out for almost four months vs. one month for iOS.)
The second thing that struck me is just how much more profitable ads are on iOS than Android. I’m not going to go into numbers just yet, but the iOS version is bringing in at least 4x more revenue with ads than the Android version. This number is only increasing as the iOS version penetrates deeper into the market.
The graph above should tell you everything you need to know. Notice the big spike this weekend. I couldn’t tell you the reason for it, but I’m not going to complain. Whether or not those kind of downloads persist is yet to be seen, but again – no complaints.
So that’s the quick rundown for how the App Store has been treating me. The great thing is that from all of the revenue from the iOS version alone, I’ve almost broken even in terms of the money I spent for a developer license and a used Mac Mini – in only one month. Definitely didn’t expect that, but it’s great news.
I’ll do a more in-depth summary of both the Android and iOS versions once some more time has passed.