But I’m back now, well, sort of. I still have about two-to-three weeks of college left before the month-long winter break kicks in, and I have a feeling those two-to-three weeks aren’t going to go by quietly.
In the meantime, I’m trying to fit in as much work as possible into finishing Trophiends and getting it ready for sponsorship by January 1st. As of right now, the game is actually, well, a game. There are only five levels, but because of the built-in level editor, making levels is a breeze. Making interesting and fun levels is the challenging part.
I spent most of yesterday finishing the “Level Cleared” menu as well as fixing a bunch of random bugs I encountered while testing out the new levels. Today I plan on adding more levels, and unless I find bugs that take up my time to fix, I don’t see why I won’t be able to create all 30 of the game levels. After that, I might work on creating the 9 bonus levels (insanely-difficult ones).
The level editor is 100% functional and working. It even sends the level data to Playtomic when the user shares the level so others can play it. After I’m done creating the actual built-in game levels, the last major thing to do outside of sound effects / music is to create a simple interface for users to browse through the custom user-made levels and play them.
So yeah, everything is moving along. I’ve barely been online for the past week or two because of an onslaught of college work. Even though there’s a lull in the action now, I expect things to pick up again for the end of the semester. However, since there’s not much more to do with Trophiends, I’m confident I’ll have it at least 90 – 95% complete by Christmas.
Alright, that’s all from me. Speaking of Christmas, I put the banner for Christmas Defense back up in the header. I can’t believe it’s already the Christmas season again.