I wanted to write up a quick overview post on what’s going on to break up the monotony of the Weekly Game Update posts. Before I dive into that, I just want to talk about that FlashGameLicense Developer Competition I was clamoring about in my last post – I didn’t end up entering it.
The idea of creating a simple game within 24 hours was (and still is) very appealing to me, but after the competition started and I began trying to brainstorm game ideas (for the theme of “greed”), I realized that it was kind of pointless. Sure the idea of winning the competition was a good motivator, but the bigger motivator was producing a game (or at least a prototype of a game) that I could end up being sponsored. I decided that unless I came up with an absolute killer idea for a game, I wasn’t going to waste my time. And so that’s what happened. I instead got some work done on Defective, which brings me to the real topics of this post…
I’ve already completed the two “To Do” tasks I set for myself this week. The player moves around and shoots bullets all up in his joint – it’s great. Next I’m going to work on having the bullets collide with an enemy and from there I’ll start basic collision detection with walls for both the player and bullets.
2. Don’t Panic
Don’t Panic was easily my most successful game to date, hence why two months after it’s release I’m still talking about it. This week I uploaded the game to Kongregate (vote 5 please ;)) and a review of the game was posted over at FlashAddict. I’m still selling sitelocks for the game and a post-mortem writeup is in the works.
3. Untitled Game
Yes, I’m officially working on another game. Right now, all I have to show for it is a text document full of gameplay elements and a Flash document with some sweet concept art. I am beyond excited for this game, and I believe it will easily be my greatest game when it’s completed. The great thing is, it’s not a “big” game, it’s more similar to games like Angry Birds and Fragger – a level-based, get-the-highest-score type of game. Once I have the core mechanics down, the rest of the work will be simply designing the levels. As far as I know, it’s an original idea for a game and I’m looking forward to working on it.
I think I covered everything I wanted to talk about, so I’m going to go now.