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Quick Look into Character Design for “Don’t Panic”

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What’s up everyone?  Like I promised in my latest weekly game update post, here are some screenshots and inside looks into the development of the “good guys” from my upcoming game “Don’t Panic.”  A big thanks to my good pal Rid Brandon who helped me with the designs.

So my goal for these guys were to look very innocent.  Peaceful, innocent, not looking to do anything other than look adorable – you know, that kind of stuff.  They’re aliens too, by the way, in case you didn’t know that.

Anyway, here’s what I came up with at first.

Don't Panic Character Design

Click image for larger version.

I know, it’s horrifying.  Rid Brandon thought the same thing and assisted me with the design process.  Here was his first go at it.

Don't Panic Character Design

Click image for larger version.

At first, I wasn’t too crazy about it because it didn’t capture that innocence look I was aiming for.  However, I eventually broke down after numerous failed attempts and then tried to figure out what I really wanted.  After taking some inspiration from Rid and his sketch, I broke out my tablet and started drawing a sketch.

Don't Panic Character Design

Click image for larger version.

This sketch, as you can see, eventually turned into one of the characters (the main character, the one the player plays as during the game).  I really liked how he turned out, and continued with a similar design for each of the other four aliens.  The only major difference between them being their color.

Don't Panic Character Design

Click image for larger version.

After being absolutely sure I had something that I liked, I made top-down versions of them – the versions you will see in the game.  (Only half completed at the moment, I may have to draw arms for some of them, plus animation for some as well.)  In fact, the only reason I bothered to draw the side-view angles of the aliens is because I plan on making a beginning and ending cutscene involving them.

Don't Panic Character Design

Click image for larger version.

And there you have it.  That was the basic design process I went through while designing the main alien characters.

I already have the enemies designed, actually they’ve been in the game a while.  I didn’t bother with side view angles of them, though I may actually need them for the cutscenes – I’m not sure yet.

The only character left to design is the boss – who will also require a side view design.

So… that’s that.  Hope it wasn’t too boring.

Site Updates

Just a quick note I did some quick updates to the site.  Nothing major.  I just found and installed a decent lightbox WordPress plugin that actually works (unlike the other piles of crap I’ve tried).  So now clicking images is sexy.  I’ve also added an RSS Link to the top navigation bar.  Why?  Because I can, that’s why.

Also another quick note, lots of work done on “Don’t Panic” today.  For some reason I really felt like working today even though I’ve been suffering from the worst headache I’ve ever had that clocked me in the face out of nowhere last night.  Seriously, one minute I was fine and the next I was holding my head in agony – what’s the deal with that am I right!?

  1. Paul D'Amora remarks: January 20, 2011 at 3:11 pm

    Reminds me of the esurance chick.

  2. Paul D'Amora announces: January 20, 2011 at 3:12 pm

    Also, why does the big guy have tits?

  3. Ralph says: January 20, 2011 at 6:27 pm

    Because he’s a she.

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