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Progression of Sprite Development

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So I figured I would make a post about this, since I thought it was pretty interesting.  Here is an image showing the sprite development I went through trying to find a nice design for the player/boss sprites for Hero Dude.

Hero Dude Sprites

The first two versions of the main character differ pretty greatly.  At first I was thinking I’d just toss the main character into this Mega Man-style suit of armor lookin’ thing.  Since I was going for a humorous take on the game, I figured it didn’t matter how silly he looked or how many times I stamped his “HD” (Hero Dude) logo on him.

The second and third versions of the main character have more of a resemblance between them.  It looks like I started getting the mindset that he was going to be some sort of a soldier or something.  This becomes more apparent in the third version.

The boss didn’t undergo much of a change.  I always knew he was going to be a cliche mad scientist trying to destroy the world or something (lol spoilers).  He kept his white labcoat and gray hair through both versions, I only made him fatter and got rid of his huge hair stacks.  (This was done to preserve the shape of his head/body, which I want to be uniform throughout the game.)

And yeah, that’s about it.  Today I’ll be getting back to work on Hero Dude.  Mainly working on some gun action today.  I want to start drawing ideas for levels and whatnot.  I already know that 95% of the game takes place on the Boss’s flying ship-fort thing.  The other 5% is the player getting to the flying ship-fort thing.

(Trust me, this all makes sense in my head.)

  1. Paul D'Amora utters: June 16, 2010 at 12:39 pm

    So only a boss, and a player? No infantry yet?

  2. Ralph remarks: June 16, 2010 at 12:50 pm

    Hmm, that’s not a bad idea. Maybe I should add some other bad dudes.

    GENIUS.

    But in all srsness I didn’t get to it yet. Still working on the main game engine. I’ll probably start developing them later this week.

  3. Paul D'Amora says: June 16, 2010 at 1:48 pm

    Sounds cool.
    Just wait, next year (when I take web design in school) I’ll finish all the work 5 minutes in, then I’ll go play some games, lean over to the guy next to me, and be all “Yeah, I know the guy who made this…his name’s Ralph”.

  4. Ralph remarks: June 16, 2010 at 2:56 pm

    Alright now you’re just being silly.

  5. Sean utters: June 16, 2010 at 7:05 pm

    Wow.. good thing I’m a regular visitor cause I had no warning of this post on Twitter. Thanks a lot Raplh >:C

    Nah, it’s all good, I forgive you this time, just don’t do it again ;D

    You better not procrastinate with this game like your last one lol

  6. Ralph announces: June 16, 2010 at 7:37 pm

    I DID PROMOTE IT ON TWITTER YOU BLAZING COW.

    http://twitter.com/ftlralph

    😛

    Yeah, procrastination, it seems all good at the time… But afterwords, jeez… feels bad man.

  7. Paul D'Amora utters: June 16, 2010 at 7:48 pm

    New post on fortheloss.org talking about the process I went through developing sprites for my new game. Check it out if you breathe air! – 7 hours ago

    You know what they say Ralph, hard work may pay off in the future, but procrastination pays off now.

  8. Ralph says: June 16, 2010 at 8:49 pm

    What?

  9. Sean states: June 16, 2010 at 10:12 pm

    @Ralph: Oh, I see, sorry it’s just you were drowned by IGN spam and I was looking for a link.

    @Paul: So true.

  10. Ralph utters: June 16, 2010 at 10:45 pm

    I love how we just have meaningless discussions in the comments that are totally unrelated to the post, if you can even call it that.

  11. Paul D'Amora says: June 16, 2010 at 10:47 pm

    I don’t even read the posts, I just look at the pretty pictures.

  12. Sean utters: June 16, 2010 at 11:01 pm

    Lol, Ralph, I was just thinking that right before I refreshed the page (yes, I have it open all the time)

    @Paul: Rofl.

  13. Ralph states: June 17, 2010 at 12:57 am

    I don’t care as long as you clicksay an adsay every nowsay and thensay but notsay often enoughsay for me to getsay in troublesay.

    …the hell did I just type.

  14. Sean remarks: June 17, 2010 at 1:09 am

    Hmmmm, I dunno, I’m sure it wasn’tsay againtstsay the rulesay ;D

    Follow me on twitter and we’ll talksay

    Yah.

  15. Ralph remarks: June 17, 2010 at 9:52 am

    I actually thought I was already, guess not.

    BUT I AM NOW LOL.

    So how’s everyone doing today?

  16. Sean says: June 17, 2010 at 7:36 pm

    Awesome.

    Yeah, I’m doing well, just working while trying to maintain my 3 websites.

    How ’bout you?

  17. Ralph says: June 17, 2010 at 8:13 pm

    Wait, what’s the third one?

  18. Sean remarks: June 18, 2010 at 4:56 am

    Host My Filez

    It’s my hosting site, I’m currently working on getting a nice theme put on it to be more appealing.

    It’s got free unlimited space for pretty much any file type.

  19. Sean says: June 18, 2010 at 4:58 am

    OMFG, I did it again! Wtf is wrong with my coding skills?! I could have sworn I put the “” but look at that fail “http://”

    *facepalm*

  20. Ralph proclaims: June 18, 2010 at 8:39 am

    WHAT A NOOB, BAHAHA.

  21. Sean blathers: June 18, 2010 at 8:50 am

    v_v

    How much more of a fail could that have been though?! Lol

  22. Ralph says: June 18, 2010 at 9:43 am

    I should maybe look into getting one of those plugins that adds the available tags on top of comment forms in pretty little buttons.

  23. Sean says: June 18, 2010 at 10:05 am

    Yes, maybe you should so I wont have to code everything from scratch and fuck up all the time :\

  24. Paul D'Amora utters: June 18, 2010 at 6:47 pm

    Ralph, you don’t need a plugin. It’s a function built into WordPress, you just need to add it to your theme.

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