• Stick Nodes - 100% Complete Go animate some stickfigures. Google Play links: [free] or [pro]. App Store links: [free] or [pro].
Stick Nodes

Get it from: App Store | Google Play | SlideMe | Amazon | Opera

Progress on My First Android App


So have I been working up a storm today.  Not only did I finally get my head wrapped around the whole process of downloading all of the SDK’s and installing / connecting my phone to my computer and generally setting up my Android development environment, I also made loads of progress laying the foundation for what will be my first Android app.  Here’s a sneak peak of what it looks like now (all placeholder graphics, obviously):

Android App Screenshot

For my eagle-eyed readers, you may have noticed the title of the game.  Kill the Bad Things not only made me chuckle the first time I thought of it, it also describes the game perfectly.

Release Date?

Since this isn’t an online Flash game, I won’t have to go through the sponsorship process, so the time from completion to launch will be nearly instant.  On top of that, this game won’t be anywhere near as big or complex as my previous games, so development time will be much shorter as well.

I originally came up with this idea to submit for my free Blackberry Playbook, but it seems I missed out because I didn’t sign up in time.  Regardless, I still estimate this will only take me roughly two weeks to complete.  (Place your bets, am I going to regret saying that or not?)

Alright, I’m going to get back to work now.

  1. Paul D'Amora states: February 20, 2012 at 11:37 pm

    I honestly don’t understand why you would develop for Android over iOS. iOS is a much larger market that receive a lot more attention around the web. I’ll never be able to play this game, but if it was iOS and could play it on three devices simultaneously.

  2. Ralph utters: February 21, 2012 at 12:50 am

    Apple can shove it with their anti-Flash Mac-devs only approach to creating apps. Plus with their $99 annual fee to have them casually get around to approving your app whenever they feel like it and their strictly “locked-down” devices, I really think developing for Android will be a lot easier and rewarding.

    Let the flame war commence!

    • Paul D'Amora utters: February 21, 2012 at 3:29 pm

      I agree that you lose a lot of freedom developing for iOS. But you have a lot of gains. Let’s face it, the Apple App Store is the best way to get your game out there. More people use it than anything else. Plus with the $99 fee you have a lot of other benefits. You have the opportunity to test your apps on actual devices. So if you wanted to make an iPad app, but you don’t have an iPad, you can still test it and stuff. Plus you get developer previews (which doesn’t matter if you don’t use Mac OS I suppose).

      Also, add this to your head.

      if ( is_singular() ) wp_enqueue_script( ‘comment-reply’ );
      • Ralph proclaims: February 21, 2012 at 7:49 pm

        What do you mean if I don’t have an iPad I can still test it?

        Also I added that code and nothing happened. I Google’d it and saw I needed to do a few other things too.

        I went through and followed the instructions but still nothing happened. I give up lolol.

  3. Paul D'Amora proclaims: February 21, 2012 at 3:35 pm

    Also, this says there are four comments even though there are only three. You should fix that.

    • Ralph utters: February 21, 2012 at 7:41 pm

      There’s a trackback, but I deleted the part of comments.php that displays them because it was confusing as hell. LOL.

Post a Comment

You must be logged in to post a comment.