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I Would Have Been Dead Today


That’s right.  I would have been dead.

As in, not alive.  Like, alive-alive.

See, yesterday after fumbling around with something in Flash, it started to freeze up.  I stupidly ctrl+s’d it by habit and closed out.  I realized what I’d done when I tried to open the file and I got a “corrupted” message, “file cannot be opened.”

Had I not made a backup just a day before, I would have climbed up onto the first building I saw that I felt was tall enough and jumped.  I mean, this game has been my life for the past month and a half.  I gave up WordPress and freelancing for this shit.

Honestly, I couldn’t believe everything turned out okay.  All I’d lost were a few easily-replaceable symbols that weren’t in the older backup file, but that was sorted out in just an hour or so.

What did I learn from all of this?  Backup everything like a motherfucker.  Seriously.

I now have a folder called “Backups” with dated subfolders where I backup all of the game files a few times a day (I’m all paranoid now).

The thing that really amazes me, though, is this.  Why did I randomly back up my Flash file when I did?  (Just a day before I needed it.)  It’s all thanks to Edd from Edds World.  He tweeted this just days ago:

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My Flash file corrupted. Perfect. Just spent hours to get to where i already was.

10:50 PM Jan 9th from Echofon

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When I read it, I just casually went and backed up my Flash file.  Just in case.

So I would just like to issue a big thanks to Edd.  I fucking love you.  Also, hope everything worked out with that corrupted Flash file, should’ve kept a backup, dude.  (LOL)

In Other News…

I was planning on having a picture of Level 1 in this post.  I’ve been spending the last two days working on designing it as well as building it’s structure (background display, walls for the cars to collide with, dirt for the cars to drive on, etc).  Thing is, I just scrapped the whole thing.

See, the level was about 6500 x 6500 pixels big (made in Photoshop).  Flash has a bitmap limit of 3880 x 3880 (I believe).  I didn’t realize this until it’s too late.

I began ways of working around it by cutting the these huge files (background level design, walls design, dirt design, overhead design) into quarters and then tiling them via Actionscript.  To make a long fucking story short, it worked, but it was way (Read: fuck lots of ‘way’) too much work to have to do this for every level.

What am I doing now?  I’m making smaller levels.  Vastly smaller levels (to fit into the 3880 x 3880 limit Flash has on bitmaps).  I’m also totally redoing my whole art style.  To be honest, I’m glad I’m starting over.  I’m liking this new style alot more.

So yeah, that’s it.  More updates to come!


My good ol’ pal Rid finally got his blog off the ground the other day.  Go check it out for free* money: http://RidTheWorld.org.

* Money is not free.

  1. Rid proclaims: January 15, 2010 at 10:01 pm

    Appreciate the mention and I hope your game goes well. If you still need help finding music or anything else, just let me know.

  2. Paul D'Amora remarks: January 16, 2010 at 3:36 pm

    Hey Ralph, you planning on being on msn ever again?

  3. Ralph proclaims: January 16, 2010 at 4:42 pm

    I have been, numerous times. Rid, Eternal, and I were having a naked virtual orgy on tinychat the other night.

  4. Tausif proclaims: January 17, 2010 at 12:21 am

    There was hot nudez lul

  5. Paul D'Amora utters: January 17, 2010 at 3:55 pm

    Man, I miss all the fun.

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