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ForTheLoss.org’s 100th Post Extravaganza!

17comments

Well, not so much of an extravaganza as it is just a regular post, but you get the idea.

Before I get into some development news and updates, let’s go over some stats:

  • This site is over 2 years old. Time really flies sometimes. I remember when I bought this domain off a whim after I sold ForTheLose.org (now dead, sadly).
  • This is the 100th post. Figuring that the site has been live for roughly 790 days (since the first post), I have a post-per-day ratio of 0.12. (LO!L!)
  • As of this writing, there have been 566 comments, averaging 5.7 comments per post.
  • 12,859 – the amount of spam comments blocked.
  • 4 – the number of games released (not counting Defective, Trophiends, and the current work-in-progress untitled platformer, obviously).
  • 105,947 – the number of views.
  • 100 – the average number of views per day.

Pretty cool stuff, right?  Right.

Enough nonsense…

Alright, anyway, as for what I’ve been doing the past week or two.  Well, college started back up the other week.  As a result, I’ve really just been getting myself situated with my new schedule.  Any free time has been devoted to not doing anything related to game work.  It sucks, and I’ll be snapping out of it as time goes by.

However, that doesn’t mean I’m not doing anything.  In some rare occasions, I open up FlashDevelop and continue work on the basic core of the game – collision detection.

For this platformer, I will be mainly utilizing the separating axis theorem, something I’ve always wanted to implement myself for quite a while now.

Well, as of tonight (it’s night right now) I can happily say I have it pretty much nailed down, check it out here.

Through some sprites over them polygons and you got yourself an award-winning game right there.

Well, not exactly, but still.

Anyway, I just want to give a shout out to some great articles and explanations on the web that really helped me get this SAT thing nailed down.

  1. 2D Polygon Collision
  2. Separation of Axis Theorem for Collision Detection
  3. Collision Detection and Response

Definitely wouldn’t have been able to make it this far without those three pages.  Great stuff.

Anyway, that’s it for now.  It’s 11PM – Battlefield 3 time.

 

  1. Paul D'Amora remarks: January 28, 2012 at 11:25 pm

    I remember when you said Defective would be released in October.

  2. FlashMush announces: January 29, 2012 at 12:43 pm

    100 posts? Congrats!

  3. Ralph proclaims: January 29, 2012 at 2:18 pm

    @Paul – I don’t recall.

    @FlashMush – Thanks!

  4. Paul D'Amora states: January 29, 2012 at 3:50 pm

    I do. “I’m still saying a late-October release, but I’ll definitely be cutting it close.”

  5. Ralph utters: January 29, 2012 at 4:55 pm

    No one likes liars, Paul.

  6. Paul D'Amora states: January 29, 2012 at 8:26 pm

    Also, I found a bug in your collision test already.

  7. Ralph proclaims: January 29, 2012 at 8:28 pm

    If it has to do with that slope and the fact that the player’s top-left corner slightly overlaps the wall, it’s not so much a bug as it is something I’m just going to avoid putting in the actual game.

  8. Paul D'Amora remarks: January 29, 2012 at 10:44 pm

    It’s not. If you move the player to the very edge of a cliff type thing (so just the corner is touching) the player stays on the cliff just find. But then when you jump straight up,that small corner of the player just falls through the cliff and the whole player falls down. We’re talking about maybe 2px here so it’s not much of a bug, but I wanted the satisfaction of finding one.

  9. Ralph utters: January 30, 2012 at 11:57 am

    Not sure if I’m just not understanding right, but I don’t think I’m seeing it. Went to the edge of a cliff as far as I could go and jumped. The player just jumped and came back down.

    Granted, he didn’t land back at the place he jumped up from and instead fell off the cliff, but that just comes from how the algorithm works, no real way to stop that unless I use a loop and check the player’s movement every pixel or something.

    ANYWAY, WHAT?

  10. Paul D'Amora states: January 30, 2012 at 8:03 pm

    No, that was exactly what I was talking about. Probably not even worth fixing unless you’re looking for absolute perfection.

  11. Ralph blathers: January 30, 2012 at 9:09 pm

    So you’re saying I half-ass things, is that it?

  12. Paul D'Amora blathers: January 30, 2012 at 10:33 pm

    Basically.

  13. Ralph remarks: January 30, 2012 at 10:54 pm

    Well at least I don’t go around proclaiming my affinity for male genitals on random blogs.

  14. Paul D'Amora remarks: February 1, 2012 at 4:28 pm

    I don’t think I do that. I’m actually making an effort to clean up my online presence since I am looking to go to some pretty decent colleges.

  15. Ralph announces: February 1, 2012 at 4:38 pm

    The post you made about 9 / 10 posts up begs to differ.

  16. Paul D'Amora remarks: February 1, 2012 at 9:11 pm

    …Could you not do that?

  17. Ralph blathers: February 2, 2012 at 1:07 pm

    As if some college recruiter or w/e is going to even bother Googling your name, and even if they do, as if they’d find this comment on this page.

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