So, for whatever reason, Flash is cooperating fully once again. I just have a few loose ends to tie up, and the game should be ready. Once I have a bug-tested SWF that is 100% working, I’ll start looking for a sponsor (Hopefully tonight the search will begin.) Also Splinter Cell Conviction rocks. PS- Credits [...]
- Space Fruit - 25% Complete Android 2D multi-directional shooter
- "Paranoia 2" - 40% Complete Episode 2 in the works! [episode 1]
- "Trophiends" - 100% Complete Up for bidding on FlashGameLicense [link]
Currently browsing Game Updates.
Every time I try to export a swf, Flash decides to pull a LOL and after compiling the SWF for the usual 20 or so seconds, I get this lovely message: I *think* the reason behind this is because the .FLA file is getting too big. I’ve just finished importing all of the levels (PNG’s, [...]
Completed, not necessarily released, though… But still, that’s a good thing, no? Once it’s done the next thing on my list is to get a sponsor, then the game will be released. How long that will take I couldn’t tell you. Anyway, let’s get on to some news. Yep, that was a big milestone in [...]
Really, really quick post here. Game progress is going amazingly well. I can confidently say for the first time since I started HQ Madness that I will be releasing a Flash project very soon. It’s looking like an April release, depending on how the search for a sponsor goes. Since this is my first experience [...]
NO I DIDN’T SHUT UP. Lol, hi there again. Sorry for no updates for the past, er, 3 weeks… Lot’s of stuff has been happening and I’ve just been busy. To sum up quickly, I listed ForTheLose.org for sale on Flippa on February 1st, which I told you guys about already. I’m glad to say [...]


