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Weekly Game Update – “Kill the Bad Things” (Week Two)

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Hello and welcome to the new home of Weekly Game Update posts – Monday mornings!  Why the change?  Well, in hindsight, it seems I get 80% of the weekly work done on my projects over the weekend, so I figure I’ll post updates about game progress after all that progress has been made, not smack […]

Weekly Game Update – “Kill the Bad Things” (Week One)

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Here’s the first weekly game update on my current game Kill the Bad Things, which will be my first ever mobile game. This week, things went very smoothly, though due to other things getting in the way (college), it seems that weekdays are incredibly unproductive for me.  The majority of the work that got done […]

Progress on My First Android App

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So have I been working up a storm today.  Not only did I finally get my head wrapped around the whole process of downloading all of the SDK’s and installing / connecting my phone to my computer and generally setting up my Android development environment, I also made loads of progress laying the foundation for […]

Platformer Progress

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This week I didn’t get too much done other than some relatively minor tweaks and optimizations to the collision detection.  On Saturday, I spent the majority of the day figuring out the best way to construct levels using a mix between the Flash IDE and Tiled Map Editor.  As a result, I began drawing some […]

ForTheLoss.org’s 100th Post Extravaganza!

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Well, not so much of an extravaganza as it is just a regular post, but you get the idea. Before I get into some development news and updates, let’s go over some stats: This site is over 2 years old. Time really flies sometimes. I remember when I bought this domain off a whim after […]