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Animation App – Update #2

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It’s been a while since my last update post.  That wasn’t intentional, there was a solid week or so where I wasn’t able to get much done due to some tedious room-painting / workspace rearranging.

That’s all done now and I’ve been able to complete some things on my to-do list in the past few days.  Here’s a video showing off some of the features so far:

I’ve been busy implementing color, scaling, and stretchiness – both for the whole stickfigure as well as for individual segments.  I also got zoom working (scroll wheel, but it will use the pinch gesture on mobile devices).

I still have a name in mind, but I don’t want to set it in stone just yet.  My next update will reveal it and I’ll probably also buy the domain for it as well.

Anyway, next up on my to-do list is to build and implement the interface for creating new stickfigures and adding them to the canvas.  Once that’s complete, I’ll probably write up the next update post and will get to work on actually creating frames so we can see some actual animation.

  1. Sean remarks: April 28, 2014 at 6:18 pm

    Looking great man, are you planning on having the ability to detail segments with smaller segments?

    Also, can you change the layering of individual segments? Because your character in the video would have looked better if his sleeves were in-front of the limbs

    But great job, you’ve made a hell of a lot of progress!

  2. Ralph utters: April 28, 2014 at 6:30 pm

    Thanks and stuff.

    Yeah, next up is the ability to build stickfigures, so there you’ll be able to add/remove/modify segments.

    And yeah, I’ve noticed that draw-order of the nodes, it was never an issue in Pivot since everything was the same color but it looks like it’s going to need to be addressed here.

    I plan on looking into later when I have a bit more features in place and things start taking shape.

    <3 you bye.

    • Sean states: April 28, 2014 at 7:12 pm

      Awesome, sounds good. You’re doing well though, you’ve nearly finished all the features of Stykz in such a short time!

      • Ralph announces: April 28, 2014 at 7:26 pm

        I never even heard of Stykz until just now. They have individual segment color/scale stuff?

        I think Pivot actually has those features now too, though I’m not sure. Last version of it I used was like 2.2.5 and I think they’re up to 4.1+.

        • Sean says: April 28, 2014 at 7:45 pm

          Holy crap really? I hadn’t heard anymore on Pivot since 2.2.5 either, I thought the creator abandoned it.. Is this the version that was created by the guys at DarkDemon?

          And yeah, Stykz does do that stuff, but I haven’t been on their forums for ages, so it could be way more advanced now… or it could be absolutely dead

        • Ralph remarks: April 29, 2014 at 7:47 am

          Yeah I see a “peterbone” on DarkDemon active users almost every day and I think he’s actively updating it.

          Just more competition for myself I guess.

        • Sean blathers: April 29, 2014 at 6:59 pm

          I see, yeah I’m pretty sure Peter Bone was the original creator, he must be back.. I also looked at the pivot website and he’s got both 2.2.7 and 4.0 there.

          I wouldn’t call it competition, you’re doing this for android devices, something they haven’t done. Plus, there’s no need to compete, the more of these animating programs out there, the better, pivot inspired me to animate, then it inspired me to create a website to host my animations, then it inspired a blog about web design (among a shit-tonne of other things) and now it’s helped me to animate my characters in flash for my next game.

          The medium for 12 year old’s and up (the age bracket of the original Pivot animators) is no longer the PC, they’re all likely to have their own android device instead, so this will inspire more kids to peruse that kind of career/hobbies.

        • Ralph states: April 30, 2014 at 11:57 am

          I like you Sean.

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