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Stick Nodes

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Animation App – Update #1


An update post!  Really want to keep these up at least once or twice a week, so let’s get into it.

Not much worth noting has been accomplished yet.  Well, that’s not entirely true.  Nothing worth showing has been accomplished – lot’s of behind-the-scenes stuff as of right now.

Last week I posted a mockup of what the final product will look like (at least right now).  I already have some ideas on things to add/change so that’s already changed slightly.

Today I’ve spent my day getting the stickfigure to actually move around, as you can see from the gif above.  I know there are gaps in his joints, I’m using square-based segments, no rounded-ends yet (this is a feature I will be implementing – different segment/limb types – so you will actually be able to create a stickfigure like the one above if you so desire).

Next up – implementing some of the UI and getting scaling / color to work.  After that, add in the rounded-end segments.  And after that, start creating frames.

Lot’s of work ahead.

  1. Sean states: April 5, 2014 at 10:19 pm

    Oh sick man, nice work! I loved pivot and have always wanted a mobile version of it!

    Thought Nintendo would have made one for the ds, no such luck.

    I’m working on mobile games too man, I just finished my first one last night, it’s here: https://play.google.com/store/apps/details?id=com.HydrogenGames.AsteroidsHD

    I also look forward to your racing game finally coming to mobile!

  2. Sean utters: April 6, 2014 at 12:28 am
  3. Ralph proclaims: April 8, 2014 at 8:52 am

    Holy crap, Sean. I thought you fell off the planet, since when have you been doing game dev stuff?

    And sorry, I’ve been offline the past few days (still kinda am) – I’ll check your game out when things settle down in a day or two.

    • Sean announces: April 8, 2014 at 7:58 pm

      Nah man, just been busy with family and getting my own photography business up and running (doing family photos and weddings etc.)

      But I decided to have a go at making a game for android about 3.5 weeks ago and I’ve got a couple of other games in the works too, one that will be more detailed and action-packed than my last one.

      Alright cool, sounds good!

      • Ralph states: April 16, 2014 at 7:58 am

        Sorry it took so long to get around to, been completely redoing my room / work area and am just now getting back into a normal routine.

        Great job on the game though. I love the look and sound of it. I keep meaning to learn Unity myself but just can’t find the time.

        Only issue I have is that when a new “stage” happens the asteroids just pop in place and can kill you right away.

        I also gave you a 5-star review because I’m cool like that.

        • Sean utters: April 16, 2014 at 7:01 pm

          That’s alright man, hope it looks awesome now!

          Thanks, glad you think so. Unity is really easy, you can use either Unity Script (Java Script that’s slightly modified) or C# (I use this one, it’s much easier to understand and works on all platforms (Xbox, mac, android, anything))

          Yeah I’ve been meaning to look at fixing that again, it’s been a problem for me for a while.

          Cheers man, I really appreciate that! Yes you are.

        • Ralph remarks: April 16, 2014 at 8:25 pm

          What’s the deal with Unity, doesn’t it cost a good amount of money to use it to develop for Android?

        • Sean blathers: April 16, 2014 at 9:31 pm

          Nah man, it’s free unless you rake in like $100,000 a year from game development a year

          And you can completely develop for android without purchasing the android extension, the only thing you cant do compared to the free one is change the start up image on the .apk it just has unity’s logo on it. There may be some other things, but that’s the only one I’ve found

          It’s really easy, I downloaded the Libgdx library along with Eclipse, then I discovered Unity, and unity with android runs from the same android files that you’ve already installed from Eclipse, so it’s a super easy transition

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