• Stick Nodes - 100% Complete Go animate some stickfigures. Google Play links: [free] or [pro]. App Store links: [free] or [pro].
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Stick Nodes

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New App Under Development

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So, while I was working on Plunder Peril I had a great idea for a new mobile game app. Yes, app – not game.  This will be a first for me, not developing an actual “game,” but the principles are still the same, so it shouldn’t be too big of a deal. Anyway, what’s the […]

Tutorial: Set up Google Services with LibGDX

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If nothing else, Plunder Peril served as a great learning experience for myself in terms of understanding how to prepare for and launch a game on Google Play. When finalizing the game, I finally reached that point where it was time to begin implementing an API for leaderboards, ads, and analytics-tracking.  I knew about Google […]

“Plunder Peril” Released on Google Play

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So after a half-dozen Flash games, I’ve finally moved to a new platform and have released my first game for Android devices. Presenting Plunder Peril, a free casual/arcade game available now on Google Play or from SlideMe! The goal is simple – collect any and all coins you see – oh, and survive for as […]

“Plunder Peril” Gameplay Trailer!

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So, before I go on about the trailer, maybe I should announce that I’m working on a new game. I’m working on a new Android game titled Plunder Peril which will soon be free on Google Play (specifically March 20th at 12:00pm EST). Alright, now that that’s out of the way, here’s the gameplay trailer! […]