Quick-er Update

I have not abandoned all of you.  Still working on getting this game out the door every day.  It just seems like every day I run into a new issue that I never expected/makes no sense.  For example, did you know that putting a simple preloader on an AS3 game is an absolute dick-fucking hell?

Yeah.

It is.

Quick Update

So, for whatever reason, Flash is cooperating fully once again.  I just have a few loose ends to tie up, and the game should be ready.  Once I have a bug-tested SWF that is 100% working, I’ll start looking for a sponsor (Hopefully tonight the search will begin.)

Also Splinter Cell Conviction rocks.

PS- Credits in Flash games – do people do that? I guess I could go find out for myself, but I don’t wanna.

The Game is Completed! (No, not really.)

Every time I try to export a swf, Flash decides to pull a LOL and after compiling the SWF for the usual 20 or so seconds, I get this lovely message:

MASSIVE RAGE

I *think* the reason behind this is because the .FLA file is getting too big.  I’ve just finished importing all of the levels (PNG’s, made in Photoshop) and now the filesize is 315MB.  (The most recent working swf I have is only 13MB, so, relax.)

I think that because this started happening right after I started importing all of the huge image files into Flash.  I tried to verify this by deleting a bunch of them and then trying to export, but it still didn’t work.

I dunno. Really running out of ideas here.

Inb4 “did you reinstall Flash, Ralph?”  From what I’ve read online, that’s never the answer.  In fact, from what I’ve read online, no one knows the goddamn answer.

FFFFUUUUUUUUUUUU-

More updates as updates occur.

If All Goes Even Halfway Well, Weapons on Wheels Will Be Completed This Weekend

Completed, not necessarily released, though…

But still, that’s a good thing, no?

Once it’s done the next thing on my list is to get a sponsor, then the game will be released.  How long that will take I couldn’t tell you.

Anyway, let’s get on to some news.

Weapons on Wheels Levels Completed

Yep, that was a big milestone in the process of making the game.  The levels each took at least an hour each to make.  In total there are 12, so, let’s see.  Hmm…  So it took at least 12 hours of work just to make the levels.  LOL MATH.

Making them was only half the battle too, once they were made (in Photoshop) I still had to “import” them into the game.  (Create the walls, the “dirt”, the checkpoints, etc, etc… in Flash.)  It really was a monotonous and long process.

New Site Design

In case you’re hard of seeing, I put up a new design on the site.  I was pretty happy when I found this theme.  Usually when I see a nice theme there’s usually a price tag on it.  The header and background image were all me though (NO WAY RALPH, REALLY?!).

PS-Ever since I updated the ShadowBox plugin for WordPress, the crap doesn’t work anymore, as is usually the case whenever you update a plugin, which is why I tend to never do it.  So excuse any bugs in viewing .SWF’s or images.

Flash CS5

I want it.  Same with Photoshop CS5.  I think they’re available for purchase as of 2 days ago, but you can’t actually get them for a month or so.  I think, could be wrong about this.  Either way, I want them both.  If I get a decent sponsorship for this game I’ll gladly invest the money into getting them (at the education discount, of course ;) ).

Apple

Can suck a bag of dicks.

Steve Jobs

Can choke on a bag of dicks.

Why all the hate for Apple all of a sudden?  Because of this shit Jobs pulled just a day before the CS5 Suite became available saying that that they will not allow apps made with Flash CS5′s new Flash-to-iPhone export feature into their app store.

It’s one thing that they disallow apps made in Flash (or any other platform other than what Apple specifies), but to do it a day before Flash CS5 is ready for purchase, that’s just a real scumbag move.  The Flash-to-iPhone export feature was one of the most-hyped-about features in all of the Adobe CS5 Suite and Apple just basically shoved a giant middle finger right up Adobe’s ass.

Anyway, that’s all I’ve got to say about all of that.  I’ll have an update once the game is completed.  Hopefully some time this weekend.